Changelog
BSL v10.0
- Multi-colored blocklight now uses a voxel based approach. (huge thanks to sixthsurge & Emin)
- Added adjustable fog color.
- Added color depth option for retro filter.
- Added nether & end portal parallax.
- Bloom toggle is now hidden.
- Emissive recolor toggle is now hidden.
- Reworked block ID mapping. block.properties from v8 series are not supported.
- Updated block ID mapping for 1.21.5
- Some sky color related option are no longer tied to vanilla sky color toggle.
- Improved underwater light shafts.
- Reworked retro filter’s dithering.
- Added more intensity values to chromatic aberration.
- Reduced color discontinuity on Distant Horizon’s water.
- Detect new cold biomes, increase minimum snowfall height on newer Minecraft versions.
- Improved DH cloud detection.
- Reworked end portal to use parallax layers and vanilla-like color palette.
- Adjusted day-night transition timing on sky, fog, and clouds.
- Improved cloud colors during dawn & dusk.
- Renamed existing multi-colored blocklight to “Screen Space MCBL”.
- Tweaked waving fire animation.
- Tweaked bloom falloff.
- Reduced bloom radius options.
- Particles are no longer affected by selective TAA.
- Fix error caused by disabling dynamic handlight.
- Fixed cloud being unaffected by blindness.
- Fixed entity shadow flickering when realtime shadows is disabled.
- Fixed dynamic handlight error (again) when multi-colored blocklight is enabled.
- Fixed error from enabling screen space MCBL while multi-colored blocklight is disabled.