Changelog

BSL v10.0

  • Multi-colored blocklight now uses a voxel based approach. (huge thanks to sixthsurge & Emin)
  • Added adjustable fog color.
  • Added color depth option for retro filter.
  • Added nether & end portal parallax.
  • Bloom toggle is now hidden.
  • Emissive recolor toggle is now hidden.
  • Reworked block ID mapping. block.properties from v8 series are not supported.
  • Updated block ID mapping for 1.21.5
  • Some sky color related option are no longer tied to vanilla sky color toggle.
  • Improved underwater light shafts.
  • Reworked retro filter’s dithering.
  • Added more intensity values to chromatic aberration.
  • Reduced color discontinuity on Distant Horizon’s water.
  • Detect new cold biomes, increase minimum snowfall height on newer Minecraft versions.
  • Improved DH cloud detection.
  • Reworked end portal to use parallax layers and vanilla-like color palette.
  • Adjusted day-night transition timing on sky, fog, and clouds.
  • Improved cloud colors during dawn & dusk.
  • Renamed existing multi-colored blocklight to “Screen Space MCBL”.
  • Tweaked waving fire animation.
  • Tweaked bloom falloff.
  • Reduced bloom radius options.
  • Particles are no longer affected by selective TAA.
  • Fix error caused by disabling dynamic handlight.
  • Fixed cloud being unaffected by blindness.
  • Fixed entity shadow flickering when realtime shadows is disabled.
  • Fixed dynamic handlight error (again) when multi-colored blocklight is enabled.
  • Fixed error from enabling screen space MCBL while multi-colored blocklight is disabled.

Choose a loader

install icon
OptiFine Loader
Required 1.8.8+
  • Support Forge / Vanilla
  • Shaders Compatibility
  • Extra Features
  • FPS Boost
  • Optimized Textures
install icon
Iris Loader
Required 1.16.2+
  • Support Fabric / Quilt
  • Performance Boost
  • Shaders Compatibility

How Its Work

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